I had an interesting discussion the other day on the nature and purpose of Grand Theft Auto. Not the crime, but the video game series.
Briefly put, the argument put forth was that aspects of GTA are repugnant, pointless, and should not be included in the game. Specifically, the infamous "pick up a hooker and then kill her afterward to get your money back" stuff.
Now, that part of GTA has no bearing on the plot of the game itself. Like many things in GTA, it is merely something possible, like running over pedestrians, robbing a store, or otherwise being a ne'er-do-well.
But the point was made, and I have yet to find a strong rebuttal, that such things--being unnecessary to the plot--are merely in the game for sensationalist reasons and serve no value whatsoever.
I tend to agree, I guess, but I remain reluctant to say that such things should be government controlled. That is, I don't believe that any laws or regulations should exist to prevent video game developers from putting in such gameplay devices, except where other laws (such as those relating to child pornography) apply.
Do video games deserve the same non-censorship treatment as other "art" forms? If such a scene existed in a movie, it would be part of an overall plot. If, in the middle of The Godfather, Michael Corleone stopped on the street and beat a hooker to death, and then it was never referenced again, it would be a jarring, screwy moment and would likely lessen the entire impact of an otherwise stellar film.
Unlike other kinds of art, video games force the viewer to take an active role in experiencing the medium. You don't just watch it happen; you participate. The more open-ended a game is--case in point, GTA, where you can run around for days doing nothing but punching pedestrians--the more involvement the actual player has in determining what makes up his/her experience.
So then, while a painting of a beaten prostitute reflects only the viewpoint of the painter in displaying such an event, the inclusion of the same "scene" in a video game is... what? If it's not part of the story, but you can make it part of the story, what responsibility do we then put on the game designer? On the player?
Saying "it's just a video game", by the way, is not an answer. Some of the more recent games to come out have had plots rivaling that of films and (good) TV. At worst, GTA4 would be a solid C+ or B- movie; so it's unfair to dodge the question by crapping on the entire medium.
Showing posts with label games. Show all posts
Showing posts with label games. Show all posts
January 9, 2009
May 20, 2008
Five Things I Have Thus Far Learned From Playing GTA4
1. It's so pretty.
2. Do not ram into gas stations. It will end poorly for you.
3. Floor it immediately after you jack somebody's car, because man will they put up a fight otherwise.
4. So very pretty.
5. Despite all the upgrades in graphics, control, and depth of play, it's still just awesome to watch a string of cars erupt into fireballs on the freeway.
2. Do not ram into gas stations. It will end poorly for you.
3. Floor it immediately after you jack somebody's car, because man will they put up a fight otherwise.
4. So very pretty.
5. Despite all the upgrades in graphics, control, and depth of play, it's still just awesome to watch a string of cars erupt into fireballs on the freeway.
Kinda Like:
games,
let god sort 'em out
October 10, 2007
Time for a Break?
Washingtonpost.com had a headline this morning:
"Clinton Cites Her Resilience"
The first thing I thought was, "Maybe she'll be crit-immune during the general election..."
Then I became sad because not only is that a dorky Warcraft-related thought, it's even dorky compared to other casual Warcraft players.
Methinks I may be embarking on another self-imposed hiatus.
"Clinton Cites Her Resilience"
The first thing I thought was, "Maybe she'll be crit-immune during the general election..."
Then I became sad because not only is that a dorky Warcraft-related thought, it's even dorky compared to other casual Warcraft players.
Methinks I may be embarking on another self-imposed hiatus.
December 19, 2006
The Poker Gods Have Forgiven Me
The first time I played poker, with real people and real (albeit coin) money, I was hosed. Not necessarily because I am bad at playing cards--I am not excellent but I can do okay--but because my luck was exceptionally poor. The second time I played was not much different, though I did manage to reach the bottom of my change dish slower.
But on Saturday, the Gods finally let me go. I got good hands (I was dealt an Ace high straight in 5-card!) and managed to come away with more money than I had entered with. At least, I think. It's hard to tell when you play with a big pile of uncounted change.
It was a fun evening, full of surprising hands and excellent pizza. And, above all, a clean slate of gambling karma.
Now it's off to DC and then Michigan for a few (nine) days! I may post while away, but clearly there are no promises.
But on Saturday, the Gods finally let me go. I got good hands (I was dealt an Ace high straight in 5-card!) and managed to come away with more money than I had entered with. At least, I think. It's hard to tell when you play with a big pile of uncounted change.
It was a fun evening, full of surprising hands and excellent pizza. And, above all, a clean slate of gambling karma.
Now it's off to DC and then Michigan for a few (nine) days! I may post while away, but clearly there are no promises.
November 21, 2006
Best Ends
Let's just pretend I've apologized profusely for the lack of updates, and then move on to an actual post, eh?
Best Movie Ending: This is a tough one for me, as I have seen a great many movies (984 at last count). But the first one that comes to mind was The Shawshank Redemption. Say what you will about the feasibility of two ex-cons living in a shack in Mexico, but from the moment Andy escapes, to the moment Redd begins his search, I was on the edge of my seat.
Best TV Ending: It seems to me that it's really, really hard to pull of ending a television show well. The format just doesn't lend itself to a non-episodic ending (problem, non-solution, failure of non-solution, realization of actual solution: all in 22 to 43 minutes) and many shows have met their end with decidedly mixed results. The best you can generally hope for is for a few kernels of excellence in an otherwise so-so finale.* The exception (you knew there had to be one) in my opinion is the series finale of The Office (UK version, of course). I won't give it away -- because it's absolutely amazing if you don't know what happens -- but it achieved exactly 100% of what I wanted from that series. Brilliant.
Best Game Ending: Another area that is rife with disappointment. Beyond the "YOU HAVE WON PLAY AGAIN?" of the NES days, even today's whiz-bang games still often lack a real punch at the ending. I'm not terribly well-rounded when it comes to games -- console titles like Resident Evil or Final Fantasy aren't my thing -- but from the many computer games I've played, the Starcraft and Diablo series stands out as pretty well-finished products. Perhaps that's only because the entirety of the storyline was good, and the endings just kept up the excellence.
Best Book Ending: Tough call. I am not as well-read as I'd like, so it's difficult for me to really say. In fact, I'm just going to leave this to the librarians and English majors, and plead ignorance.
Best Life Ending: Trick question. Life doesn't really end, does it? I guess if someone dies while saving 80 nuns and 120 children from certain doom while curing cancer and ending world hunger, that'd be a pretty good ending. Until I do that, however, the story is often better than how it ends, as far as life goes.
*Buffy ended this way; so did Angel. Seinfeld, in my opinion, didn't really even reach the so-so level. MASH probably holds the gold in this category, but since I didn't see it at the time, and thus did not have the emotional connection to the characters, I went with my own personal favorite.
Best Movie Ending: This is a tough one for me, as I have seen a great many movies (984 at last count). But the first one that comes to mind was The Shawshank Redemption. Say what you will about the feasibility of two ex-cons living in a shack in Mexico, but from the moment Andy escapes, to the moment Redd begins his search, I was on the edge of my seat.
Best TV Ending: It seems to me that it's really, really hard to pull of ending a television show well. The format just doesn't lend itself to a non-episodic ending (problem, non-solution, failure of non-solution, realization of actual solution: all in 22 to 43 minutes) and many shows have met their end with decidedly mixed results. The best you can generally hope for is for a few kernels of excellence in an otherwise so-so finale.* The exception (you knew there had to be one) in my opinion is the series finale of The Office (UK version, of course). I won't give it away -- because it's absolutely amazing if you don't know what happens -- but it achieved exactly 100% of what I wanted from that series. Brilliant.
Best Game Ending: Another area that is rife with disappointment. Beyond the "YOU HAVE WON PLAY AGAIN?" of the NES days, even today's whiz-bang games still often lack a real punch at the ending. I'm not terribly well-rounded when it comes to games -- console titles like Resident Evil or Final Fantasy aren't my thing -- but from the many computer games I've played, the Starcraft and Diablo series stands out as pretty well-finished products. Perhaps that's only because the entirety of the storyline was good, and the endings just kept up the excellence.
Best Book Ending: Tough call. I am not as well-read as I'd like, so it's difficult for me to really say. In fact, I'm just going to leave this to the librarians and English majors, and plead ignorance.
Best Life Ending: Trick question. Life doesn't really end, does it? I guess if someone dies while saving 80 nuns and 120 children from certain doom while curing cancer and ending world hunger, that'd be a pretty good ending. Until I do that, however, the story is often better than how it ends, as far as life goes.
*Buffy ended this way; so did Angel. Seinfeld, in my opinion, didn't really even reach the so-so level. MASH probably holds the gold in this category, but since I didn't see it at the time, and thus did not have the emotional connection to the characters, I went with my own personal favorite.
Kinda Like:
books,
games,
movies,
pop-culture,
TV
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